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Advertising-funded media sell attention, which is the only genuinely input.

Content is and getting cheaper; hours in a day are fixed.

Any system paid by the hour therefore for time spent rather than for value received.

Those two objectives overlap for a while and then separate.

The separation is visible in the design details: autoplay, infinite lists, rewards.

None of these is an accident and none requires bad intent from anyone involved.

They are simply what a selects when it is maximised for long enough.

Subscription models are held up as the alternative and change the incentive only partly.

A subscriber must be , which rewards satisfaction rather than raw hours.

It also concentrates the audience among those who can pay a monthly fee.

What follows is a two-tier information environment, which has its own political consequences.

Regulation has focused on the worst cases: children, gambling and health misinformation.

Structural remedies are rarer, since they require defining a harm that is and cumulative.

The most promising interventions change defaults rather than content.

Turning autoplay off by default costs a platform measurable revenue, which is the clearest evidence that it works.

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